Thursday, 28 April 2011

May Determination Yield the Fruits of Destruction


The more I think about this card the more I realize how ridiculously broken it is. I have yet to unlock this card's fullest potential, however, with determination I may be able to break it. I'm going to be doing a lot of research in the next few weeks just to assess how powerful this card is.

For those of you not versed in Japanese, here is a translation:

Empty Space Sea Serpent Levaiel
[Rank 3] WIND
Aqua / Exceed / Effect
{2x Level 3 Monsters}
Once per turn, you can remove 1 Exceed Material Monster from this card to select 1 Level 4 or lower removed from play monster, and Special Summon it to your side of the field.
ATK 1800 DEF 1600

The capacity to summon RFP'd monsters is a daunting prospect in itself, but that coupled with this card's decently sized body and relatively easy summoning conditions could force this card into the competitive circuit fairly soon.

There are a few decks I can see using and perhaps abusing this card.


The new generation of Psychic monsters introduced in EXVC look like they could be promising. With a plethora of level 3 monsters at their disposal and the main engine being removal centric, it seems only logical that Levaiel would work in this sort of deck. Speed may be a slight issue, but I'm no expert with Psychics so I'm not one to say.


As I'm sure you are aware, the TCG will be getting this card in a few days. While it may be useless now, Exceeds may make it the new Deep Sea Diva, or dare I say it, Rescue Cat. This card already has a lot going for it. It's splashable as hell and works without the need for other Level 3 Fiends if need be.

I can see some sort of Chaos deck using and abusing this card in the near future. Instant Levaiel = +1s. Sangan doesn't get its effect when used as Exceed Material, but that doesn't really hurt this card's performance in any way, shape or form.

The second deck I can see using the Tour Guide/Levaiel engine is Infernity. As I mentioned in a previous post, the deck always had and still has a fear of removal. Now, this isn't the case. BTH? Thanks for the free pluses. Essentially, this removes nearly all of Infernity's weak spots. TG/L basically means that the deck can now 1. Play with a hand far easier 2. Stop fearing removal 3. Utilize removal. Infernity always lacked the capacity to use Allure of Darkness. This is no longer the case. The deck also has a plethora of its own self-removal on standby that's never seen use until now.

Tour Guide Zombies sound like they could be good. Mezuki spam is always a good thing. It cycles all of those RFP'd cards costlessly, what's not to love? This would probably have to be used in the aforementioned chaos variant for stability though, not that it's a bad thing.

I'm still doing research into removal-based decks that can spam level 3s. If anybody comes up with something, let me know in the comments section below.



  1. I love the artwork on the last two cards. They should keep making them this pretty. :D

    Levaiel will make RFP decks happy :)

  2. Relinquished + Royal Djinn Oppression

  3. Don't worry about making this card godlike it already is... Don't waste your time researching something like this that is obviously greatness when you could be researching something much more important like making something that obviously isn't good broken. Oh yeah remember my Tour Guide post... with the Djinn of Releasing or w/e ya... That's a level 3 Djinn... Tour Guide is level 3... random card RFG'd for lock and game with any level 6 Ritual.

  4. Hi bro, are you an infernity player too? well, honestly I am also trying to develop a new version of infernity (by utilizing fabled cerburrel). By the way I am interested by ur idea about using archfiend's roar to take advantages via infernity archfiend. Also ur idea about tour guide from the underworld seems to be interesting too. if you want, we can talk about this, or you can visit my blog at