Monday, 11 April 2011

Vylons - The fruits of my tinkering

Hello there fellow members of the blogosphere. I actually thought I'd make a somewhat valuable post today *fake cheers in the background*. I have yet to experiment with the DT12 stuff, but my build is rather stable as Vylons go.  The basic principle is to try and kill your opponent before they do the same to you. It's not Samurai caliber, but it's good fun as a tier 2 or 3 deck.

Enough chitchat, on with my build.

Monsters [14]
[3] Shining Angel
[2] Vylon Hapt
[3] Vylon Prism
[3] Vylon Stella
[3] Vylon Vanguard

Spells [23]
[3] Axe of Despair
[3] Mage Power
[1] Monster Reborn
[2] Mystical Space Typhoon
[3] Pot of Duality
[2] Release Restraint Wave
[3] Vylon Component
[3] Vylon Material
[3] Vylon Matter

Traps [3]
[3] Royal Decree

The extra deck is mostly generic save for some of the key synchros like Vylon Sigma and Vylon Epsilon.

I chose Stella over Cube because I found that Cube's tiny stats could be a huge hinderance, making it rather hard to boost. I also dropped Dark Hole, finding that most of the time it was dead, especially considering that I don't want to blow up b 7000 ATK monsters.

Release Restraint Wave is amazing in here. The Vylon equips replace themselves, meaning that this card is always a one for one or a plus one or more. This build lacks swarm potential, it compensates by transferring all the assets to Vanguard. When Vanguard dies. you'll plus immensely, allowing you to continue your onslaught and end the game next turn.

I hope you all enjoyed this little deck profile. I'll make another one once I get to test the DT12 stuff. I may also make some other pre-DT12 deck lists while I'm at it.



  1. Sorry for the OOT comment. Despite of that, are you interesting in building Infernity deck? I just guess since you post a lot of Infernity Archfiend picture. I am also concern about that. Though I am still amateur on it, I think I have already understood the basic combo when I am using Launcher to gain lots of cards advantage. Well, may be we can team up to build an "ideal" infernity deck that.

  2. @LFN: I'm not liking Honest, In 2s it was fine, but in 1s it becomes too unreliable for my liking.

    Besides, all my monsters will have 4000+ ATK anyway.

    @DuelAlpha: Yup, Infernity duelist at your disposal. If you use the "search this blog" at the top right of this page, you can find all of my Infernity posts. If you're new to the deck, you'll need to practice with it a lot. It's a very odd deck that takes a lot of mastery these days. If you have any further queries, just leave a comment.

  3. I'm pretty sure Overworked would screw this deck up?

  4. @Kamitsure: That would be painful. Luckily, Vanguard would compensate for the losses and Decree should prevent most forms of retaliation.