Monday 25 April 2011

Angels Lie to Keep Control - Post-SD20 Permission Angels


With the release of SD-20 Lost Sanctuary, Counter Fairies (I'm using the OCG name Permission Angels from here on) gain power and focus in the form of Divine Punishment. Divine Punishment is a Counter Trap that negates the effect of a Spell, Trap or Monster Effect and destroys said card, while "The Sanctuary in the Sky is on the Field. This new Counter Trap pushes Permission Angels to focus on The Sanctuary in the Sky. In using said field card, you are increasing the usefulness in Meltiel, Sage of the Sky as well as Honest. Therefore cutting away some of the problems that Permission Angels once had.



Moving on to the deck itself. We will view the Monster line-up of my personal version of Permission Angels.


Monsters - 15

Bountiful Artemis x3

Harvest Angel of Wisdom x2

Meltiel, Sage of the Sky x2

Thunder King Rai-Oh x2

Honest x1

Zeradias, Herald of Heaven x3

Van'Dalgyon the Dark Dragon Lord x2


Artemis at 3 is a general staple. Meltiel helps with Lifepoint gain and gives some general destruction. Harvest is a tech choice, it could be replaced with another Meltiel and Rai-Oh. Using Harvest gives me the ability to use my Traps freely. Rai-Oh is for general disruption and for a bigger body. Honest is self explanitory. Zeradias is here to search our most important field spell and our trump Van'Dalgyon is only being ran at 2 to reduce dead draws.Other options are Layard the Liberator, which is useful with an upcoming Spell that I run, as well as D.D. Warrior Lady to add to the anti-meta feel.



Onto the Spells, we see an Angel's Allure of Darkness in Cards from the Sky. Great speed for a deck that has a very situational draw engine.


Spells - 10

Book of Moon x1

Card from the Sky x3

Monster Reborn x1

Mystical Space Typhoon x2

The Sanctuary in the Sky x3


Book of Moon is still staple protection. Cards from the Sky provides much needed draw. Monster Reborn and MST are staples. And The Sanctuary in the Sky is the focus of this deck. Straight forward line-up and this deck is able to use Pot of Duality in place of Cards from the Sky if you can afford it.



Onto the backbone of a Permission Angel deck, the Trap line up. Many of these choices could be personalized to your liking, but this is a fairly standard line up.


Traps - 15

Mirror Force x1

Torrential Tribute x1

Bottomless Trap Hole x2

Royal Oppression x1

Solemn Warning x2

Solemn Judgment x1

Divine Wrath x2

Dark Bribe x2

Solemn Punishment x3


The staples of Mirror and TT. Bottomless Trap Hole is here to save your Warnings for when they would be optimal. Oppression is very powerful in here, because Van'Dalgyon is our only Special Summon. Solemn Warning and Solemn Judgment are vital to the survival of the deck, but Warning can be replaced with Black Horn of Heaven for lower budget players. Divine Wrath and Chivalry are interchangeable, but I use Wrath for the utility despite the cost. Bribe is still great in Permission Angels, because with Meltiel or Artemis, it balances out. And the new card, Solemn Punishment. This card is extremely powerful and the whole reason we run Sanctuary.



Overall the deck could use some tweaking, but it will be a powerful option when the structure deck is released. From testing, it can stand up to some of the top tier decks, as long as we can set up fast enough.


~Lonefire~

4 comments:

  1. why dont use the boss monster????

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  2. Master Hyperion? Because he only gets his SS from Agent monsters. Making him another two tribute monster, thus a dead draw.

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  3. Harvest angel doesn't have a place in this deck IMO. You dont want your opponent to be destroying your monsters in the first place and he's just a 141.

    Otherwise, good guide

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