The reason I didn't cover this topic is because I honestly had no idea how to side deck with Infernity. After a few months of trial and error and close observation of top decks and other successful, I finally settled on a side deck I was comfortable with.
Here's what I came up with:
|Ryko, Lightsworn Hunter|
However, this card is not without its faults. Firstly, it eats your Normal Summon. For a lot of decks, this isn't a problem. However, Infernity requires handlessness to make make plays, and having an extra monster to summon can slow the whole process down. Additionally, whilst milling should theoretically be an advantage, it can also be a sever handicap. The deck will run a low monster count even after siding, so mostly spells and traps will be milled. This can be very problematic for Infernity, especially when cards like Infernity Launcher or Barrier are milled.
This card takes very careful usage. If anybody decides to use this side, be cautious about Ryko. There are three in the side, but that does not mean 3 should be sided in. Sometimes just 1 or 2 of them can do the job.
|Thunder King Rai-Oh|
The biggest benefit of TKRO is not its first effect, but its second effect. If sabers can't get Faultroll or Hyunlei off, they have very little they can do. If plants can't get their big synchros like Trishula off, they're at a disadvantage. TKRO also works well with CotH. Flipping CotH on TKRO when they need to synchro is a nice way to add insult to injury, provided they don't have Seven Tools of the Bandit.
TKRO also helps against some of the deck's other awkward match ups. GBs don't have anything mained that can run over it. Provided that you Barrier their Lances, you should be in good shape. War Chariot is a nuisance, but it can be dealt with fairly easily. Either kill the Glad or Barrier it. TKRO also slows down Machina decks should you encounter them, but like with GBs, it does take a little protection.
Although this has to activate in the hand, it doesn't affect the consistency of the Infernity deck very much. It will be out of your hand very quickly since the above decks use a lot of Warriors or Spellcasters. I don't really have much to say about Puppet Plant since it's relatively self-explanatory.
This card also has rulings to make it stronger. Because it's an ATK/DEF modifier, it can be activated during the battle step; something that is unique to Chalice. That means it can negate a Ryko, a Pashuul, a Reaper or sometimes even a GK Spy. Those sorts of cards can really slow down the game for an Infernity player, so Chalice is excellent against them.
Chalice can also act as a pseudo Book of Boon by negating Consecrated Light or Thunder King Rai-Oh for a turn, just long enough to push for game. I highly recommend this card to every Infernity player out there.
|Nobleman of Crossout|
This is probably the best anti-rogue card available in the game. If you play a deck with a lot of Graveyard interaction, you should be siding this card in twos.
The ruling on it states that neither player can summon into different attributes. In other words, you can't Tribute Summon, Ritual Summon, Fusion Summon, Synchro Summon or Xyz summon into a different attribute. For example, you can't tribute a Treeborn Frog to summon Caius.
This card is very, very effective at what it does. Although MST and Trunade can deal with Gozen, a lot of decks recently stopped maining MST, so Gozen will probably win you games on its own. It wins the game against Monarchs, sufficed to say that you keep Battle Fader and Mobius under control. It hurts Plants a lot. The only synchro they can make is Librarian with Junk Synchron and Dopplewarrior. If you get the first turn on sams and you flip this in response to Kageki, you win. They will never be able to summon Shi En because they don't main any DARKs. This is also a fairly effective card against GBs. They will be unable to gain any real field advantage and Gyzarus will be impossible to summon under Gozen.
As you can see. Gozen match hurts a lot of decks. In a deck like Infernity, Gozen's power is amplified due to all of the negation in the deck. Barriering anything that threatens Gozen and making a field of powerful Synchros is a game winner. Just remember that you'll be affected too, so you wont be able to synchro into non-DARKs. Fortunately, most of the extra deck is DARK attribute.
That was my side deck. Hopefully you all enjoyed my post and found it informative, and hopefully this post was better than some of my recent ones. I'm happy to receive any feedback and I appreciate honest opinions. As always, I'm open to requests, so if you want me to make a post on something, just say.