Temporal Machine God Metaion |
Fairy / Effect
This card cannot be Special Summoned from the Deck. If youcontrol no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return all other monsters on the field to the hand(s), and inflict 300 damage to your opponent for each monster returned. During your Standby Phase, return this face-up card to the Deck.
This card cannot be Special Summoned from the Deck. If youcontrol no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase in which this card battled, return all other monsters on the field to the hand(s), and inflict 300 damage to your opponent for each monster returned. During your Standby Phase, return this face-up card to the Deck.
ATK 0 DEF 0
I just tested this in Anti-Meta Gadgets. This thing does damage. It stops swarms dead in their tracks.
From my experience, I've noticed that Gadgets have trouble against decks that swarm a lot. Metaion not only solves that problem, but it has amazing synergy with the deck. The only thing that will stop it is a Solemn Warning or a Dimensional Prison. If the former is used, your Gadgets are safe and you can +1. The latter can be a problem, but decks like Six Samurais, Agents and Plants often don't run them.
It's got a few tricks under its belt. Firstly, it will survive a GB War Chariot or Infernity Barrier, which is an astonishing advantage (yes, I did check the ruling). That means that even if its effect is fried, it will still give you an indestructible wall for a turn. You could even CED or BoM it to have a second attempt at its effect.
What Metaion allows a player to do is to essentially change who went first. If your opponent summoned a few monsters turn 1, you can use Metaion to bounce them back. Then you can set your own back row and have Metaion to guard you for an additional turn.
The fact that Gadgets man 3 PoD and have a lot of deck thinning really helps to counteract Metaion's drawback, and at the same time Metaion helps deal with a lot of threats to the Gadget deck.
Metaion can be used in Agents too. You can use Valhalla to summon this, then Normal Summon Earth. Get your search and bounce Earth back to your hand with Metaion.
I highly recommend this card to anyone in the OCG who plays Gadgets or Agents. It really helps against the Samurai and Plant match ups, and a few other decks too.
Leave a comment with your thoughts.
~Valafar123
Don't worry I like this card too. I've never gotten to testing it outside of YVD Solitaire lol mostly because I forgot it was in DN lol.
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