|"Celri, Monk of Dark World"|
Tag Force Artwork
Monsters I am very impressed with this Archetype so far. It does its job very well. It can plow through a fully set back row in no time at all and Grapha just adds insult to injury.
 Broww, Huntsman of Dark World
 Celri, Monk of Dark World
 Goldd, Wu-Lord of Dark World
 Grapha, Dragon God of Dark World
 Morphing Jar
 Scarr, Scout of Dark World
 Sillva, Warlord of Dark World
 Snow, Mage of Dark World
 Allure of Darkness
 Card Destruction
 Dark Hole
 Dark World Dealings
 Dark World Lightning
 Gate of the Dark World
 Giant Trunade
 Monster Reborn
 Mystical Space Typhoon
 Royal Decree
For those of you who don't know, Dark Worlds are the original Fiend archetype. They are all DARK attribute and centre around discarding cards and gaining effects because of the discard. Many of them gain bonus effects when they are discarded by the opponent. One can consider them the prototype for Infernity, and in particular, MGS (or Fableds if you like the TCG name). They debuted way back when Elemental Energy was released back near the arrival of the GX era.
The archetype was good in its time and then faded into obscurity, much like X-Sabers in the TCG meta right now. Recently, Konami decided to give the deck a much deserved revival.
Grapha, Dragon God of Dark World
Fiend / Effect
You can return 1 face-up "Dark World" monster you control to thehand, except "Grapha, Dragon God of Dark World", to Special Summon this card from your Graveyard. If this card is discardedfrom the hand to the Graveyard by a card effect, you can select 1 card your opponent controls and destroy it. If this card wasdiscarded by an opponent's card effect, look at 1 random card in your opponent's hand also. If that card is a Monster Card, you can Special Summon it to your side of the field.
ATK 2700 DEF 1800
Snow, Mage of Dark World✪✪✪✪ DARKFiend / EffectIf this card is discarded by a card effect from the hand to the Graveyard, add 1 "Dark World" card from your Deck to your hand. If this card is discarded by an opponent's card effect, you can alsoselect 1 monster in your opponent's Graveyard and Special Summon it to your side of the field in face-up Defense Position.
ATK 1700 DEF 0
Celri, Monk of Dark World✪ DARKFiend / EffectIf this card is discarded by a card effect from the hand to theGraveyard, you can Special Summon this card to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card, your opponent selects 1 card in their hand and discards it.*
ATK 100 DEF 300
*Your opponent will be the one who controls Celri, therefor you are the one who will discard. This is considered a card effect controlled by your opponent, therefor it triggers the bonus effects of all the Dark World monsters.
Gate of the Dark WorldSpell / FieldFace-up Fiend-Type monsters gain 300 ATK and DEF. Once per turn, you can remove from play 1 Fiend-Type monster from yourGraveyard to discard 1 Fiend-Type monster, then draw 1 card.
Strategy of the DarkTrap / NormalEach player selects 2 cards in their hand and discards them, then draws 2 cards. Your opponent can negate this effect by discarding1 card from their hand.
Wow Konami, I didn't know you'd give them this sort of support. Don't forget, they already have a lot of themed draw cards. My build is currently maining a grand total of 12 draw cards. Basically, Konami gave the archetype an immortal boss monster, 2 new draw cards, an Infernity Archfiend and something that unlocks the archetype's bonus effects.
This will definitely be a force to be reckoned with in both the TCG and OCG. Exceeds only make this deck stronger. It can pump out Tyrus and Levaiel very easily. It also tells Gravekeeper's to get lost. Royal Tribute is totally useless against the deck.
Tell me what you think.